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Displaying 409 - 425 of 425, in alphabetical order
EU Project
XR2Industry
In a tech landscape echoing Johannes Gutenberg’s transformative impact on printing (with the movable-type printing press around 1440), the EU-funded XR2Industry project emerges as the extended reality (XR) pioneer. Focused on data privacy, empowerment and industrial relevance, XR2Industry envisions an open platform. Lynx, the hardware platform carrier, unites key researchers and legal experts, ensuring GDPR compliance. The collaboration extends to content developers, virtual reality/XR solutions experts and end users.
EU Project
XR2Learn
Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge.
EU Project
XR4ALL
Interactive technologies such as Augmented Reality (AR) and Virtual Reality (VR) (Both together and other interactive technologies Referred as eXtended Reality – XR hereinafter in the document) are set to transform the ways in which people communicate, interact and share information on the internet and beyond. The industry is now at a stage where after years of research and development, it has reached a point where technology is accessible and allows large-scale market introduction.
EU Project
XR4ED
The pandemic forced many changes in education at every level. Lockdowns designed to curb the spread of coronavirus accelerated the adoption of digital technology. This was a boost for Europe’s EdTech sector, which continues to grow. The EU-funded XR4ED project will explore the use of the extended reality (XR) industry, which has evolved and maintained a leading role globally in software and content production. Specifically, it will investigate learning resources and advantages of learning using XR.
Company
XR4Europe
XR4Europe is a pan-European association connecting XR professionals, organisations, and national ecosystems across Europe. It supports collaboration, knowledge exchange, and access to EU funding, while promoting ethical, human-centred, and interoperable XR development. XR4Europe acts as a bridge between industry, research, and policy to strengthen Europe’s XR ecosystem.
EU Project
XR4Human
Extended reality (XR) is defined as technology that can merge the physical and virtual worlds. It covers virtual reality, augmented reality and mixed reality. As with any technology, XR faces certain challenges, particularly regarding privacy, security, ethics and associated safety, amongst others. The EU-funded XR4Human project aims to establish living guidelines on ethical and related policy, regulatory, governance and interoperability issues of XR technologies within a European community of practice.
National Initiative
XR4REHAB
VR4REHAB is a European innovation network that develops VR/XR tools for rehabilitation. It unites clinicians, researchers, and technologists to co-create immersive therapies that improve recovery, adherence, and reintegration into daily life
EU Project
XR5.0
XR5.0 will build, demonstrate, and validate a novel Person-Centric and AI-based XR paradigm that will be tailored to the requirements and nature of I5.0 applications. In this direction, the project will specify structuring principles and blueprints for using XR in I5.0 applications with emphasis on the development of innovative “XR-made-in-Europe” technology that blends with human-centric manufacturing technologies and adheres to European values.
EU Project
XReco
While media organisations increasingly support non-linear experiences for the consumer, those are still limited to single channels and media domains. Although several media organisations have recently succeeded in breaking data silos, data sharing is mostly limited to the organisation. Thus, there are challenges for producing content feeding multiple channels with different granularities and structures, mainly related to data discovery, management and (re-)use.
EU Project
XTREME
Engaging with art and music has a positive effect on health, but limitations such as venue location, personal constraints, scheduling conflicts, and costs often hinder access to these experiences. With this in mind, the EU-funded XTREME project aims to develop a human-centred mixed reality (MR) solution that transports concerts and performances to remote locations, removing physical constraints. This MR technology integrates real and virtual content, where users can share the experience virtually with selected social circles, promoting inclusivity.
Company
XYZ Technical Art Services GmbH
Human-centered experiences for storytellers, innovators and researchers
Company
Youbiquo srl
Youbiquo S.r.l. is an innovative Italian company specializing in wearable computing, Augmented Reality (AR), Extended Reality (XR), and edge Artificial Intelligence. Founded in 2013, the company designs proprietary AR smart glasses, advanced software solutions, and custom electronic prototypes for industrial maintenance, remote assistance, immersive training, and smart logistics. Youbiquo bridges physical operations and digital intelligence to optimize enterprise efficiency.
Company
Yuku AI
Decentralised 3D AI agents meet Web3 metaverse
National Initiative
Zentralverband Elektrotechnik- und Elektronikindustrie e.V.
ZVEI is Germany’s leading trade association for the electrical and digital industries, representing over 1,100 companies. Established in 1918, it advocates for electrification, digitalization, and sustainable innovation, contributing significantly to Germany’s industrial landscape.
Company
ZOAN
Metaverse company
Company
Zwipe
Biometric identity and access control
National Initiative
Σύνδεσμος Επιχειρήσεων Πληροφορικής & Επικοινωνιών Ελλάδας
SEPE, established in 1995, is Greece’s leading ICT industry association, representing over 95% of the sector’s turnover and more than 100,000 professionals. It advocates for digital transformation, influences policy, and fosters collaboration to enhance Greece’s digital economy.
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