Fifteen ways to imagine, prototype and test ideas together, before they exist in the real world.
This collection brings together fifteen use cases exploring how virtual worlds can support co-creation across radically different domains, from civic engagement and urban regeneration to fashion, cultural heritage, music and museum design. Each use case reinterprets established co-design methods for an immersive setting, showing how discovery, definition, development and delivery activities change when stakeholders share a persistent, embodied, three-dimensional space rather than a meeting room or a screen.
Every use case documents a real platform choice, from Fortnite to Resonite to Spatial, together with the specific methods adapted for it. Explore the bubbles below to explore each one in detail, or use it as inspiration for designing your own collaborative virtual environment.
Use Case Landscape
Click the inner dots to learn more about each use case
X-axis: ease of use for co-creation Y-axis: ease of use for co-creation | Inner dots: individual use cases