Skip to main content
Main navigation
Explore
See all
Companies
EU Projects
Industrial case studies
National initiatives
Virtual Worlds
Find XR experts
Technology Radar
About Matchmaking
Learn
Taxonomy
Regulatory sandboxes
AR in Warehouses - A Study
VW Landscape study
Virtual Worlds for Co-Creation
VW Market trends
Virtual Worlds Roadmap
Standards registry
XR Glossary
Contribute
Collective intelligence (Wiki)
Virtual Worlds Roadmap
Add your National Initiative
Sign up / Log in
Breadcrumb
Home
Observatory
Type
Case study
Company
EU Project
National Initiative
Country
Austria
Belgium
Bulgaria
Croatia
Cyprus
Czech Republic
Denmark
Estonia
Finland
France
Germany
Greece
Hungary
Ireland
Italy
Latvia
Lithuania
Luxembourg
Malta
Netherlands
Norway
Poland
Portugal
Romania
Slovakia
Slovenia
Spain
Sweden
United Kingdom
Afghanistan
Albania
Algeria
Argentina
Armenia
Australia
Azerbaijan
Bangladesh
Belarus
Bolivia
Bosnia and Herzegovina
Brazil
Canada
Chile
China
Colombia
Costa Rica
Cuba
Dominican Republic
Ecuador
Egypt
Georgia
Ghana
Guatemala
Honduras
Hong Kong
Iceland
India
Indonesia
Iran
Iraq
Israel
Japan
Jordan
Kazakhstan
Kenya
Kuwait
Lebanon
Libya
Malaysia
Mexico
Moldova
Montenegro
Morocco
New Zealand
Nigeria
North Macedonia
Pakistan
Panama
Paraguay
Peru
Philippines
Qatar
Russia
Saudi Arabia
Serbia
Singapore
South Africa
South Korea
Switzerland
Taiwan
Thailand
Tunisia
Turkey
Ukraine
United Arab Emirates
United States
Uruguay
Venezuela
Vietnam
Interaction & Enabling Technologies
Experience Modalities
Augmented Reality
Extended Reality
Mixed Reality
Virtual Reality
Virtual Worlds
Interaction
Information architecture
User-to-Contents
User-to-Creators
User-to-Environment
User-to-User
Technologies
AI / ML
Content Generation
NPC
World Generation
BCI
EEG
EMG
Blockchain/DLT
Cloud / Edge
Connectivity / networking
5G
6G
Fibre
Wi-Fi
Data Spaces, Data Lakes, etc.
Digital Identity
Digital Twins
Haptics / Senses
Electric Impulse Haptics
Pneumatic Haptics
Vibration Haptics
HPC
Interfaces/VW Access
AR Headsets
Mobile
MR Headsets
VR Headsets
Wearables
Internet of Things
Quantum
Robotics
Sensors (not IoT)
Standards
Displaying 49 - 72 of 416, in alphabetical order
EU Project
B-prepared
In case of a disaster, 'plan A' is that first responders arrive and save everyone. Until then, everyone needs a 'plan B'. Despite existing learning materials and disaster alert apps available to the public, neither those solutions nor traditional information campaigns significantly increased citizen preparedness, and live drills are extremely expensive. The EU-funded B-prepared project aims to teach disaster survival skills to European citizens.
Company
Badalona Serveis Assistencials
Badalona Serveis Assistencials (BSA) is a public healthcare and social care organisation in Catalonia. Since 2017, BSA has used virtual reality in healthcare, education, professional development and wellbeing projects, applying immersive technologies in real clinical and organisational settings.
National Initiative
Bitkom
Bitkom is Germany’s leading digital association, representing over 2,200 companies across the digital economy. Since its founding in 1999, Bitkom has been at the forefront of advocating for digital transformation, policy development, and innovation to strengthen Germany’s position in the global digital landscape.
Company
Bjorkstrom Robotics
Augmented Reality 3D-visualisation tools
Company
BK Spatial / XR Reconstruction
heritage reconstruction based on archive pictures
Case study
BMW Metaverse factory planning and vehicle development
BMW Group is utilising metaverse technologies to plan and develop its upcoming electric vehicle plant in Debrecen, Hungary, scheduled to open in 2025.
Company
BOOST+ (Boostplus GmbH)
A Swiss Army Knife of Creative Production
EU Project
BrainCode
The BrainCode project proposes novel compression techniques for extended reality (XR) data which are energy efficient while ensuring a reconstruction quality that satisfies the human visual semantic perception. There are several challenges concerning the complexity and the power consumption of the latest video compression standards which have not yet taken into account by the signal processing community. We propose that these challenges can be addressed by machine learning based architectures in order to avoid the exhaustive comparisons between sequential frames.
Company
Brainstorm
Provider of real-time 3D graphics, Augmented Reality and Virtual Studio solutions and services.
Company
Business Finland
Public innovation funding
National Initiative
Business Finland
Business Finland is Finland’s official government agency for trade and investment promotion, innovation funding, travel promotion, and talent attraction. It offers a unified service path for companies seeking to innovate, internationalize, invest, or promote tourism.
Company
bwcon research gGmbH
Nonprofit research organization dedicated to applied research and innovative value-creation mechanisms in mobility, health, energy, and manufacturing
Company
C4TRENDS GmbH
We develop educational solutions that empower people and enable organizations to thrive in the future. Keep learning_ stands for the advantage that high-quality professional development creates — through modern methods, well-designed concepts, and learning that truly makes an impact.
National Initiative
Cap Digital
Cap Digital, founded in 2006, is Europe’s leading cluster for digital and ecological transformation, uniting over 1,000 members to foster innovation across sectors like AI, eHealth, smart cities, and creative industries.
EU Project
CAPHE
Virtual reality (VR) is creating new opportunities to experience events in immersive and creative ways. In the realm of art and artistic communities, VR can enhance interaction and somatic participation between artists and communities from different cultural backgrounds. The MSCA-funded CAPHE project will develop a new framework of VR participation as a pioneering, engaging way of sharing knowledge through multimodal communication in different fields like humanities, arts, technology and education.
Company
Captic
Captic is a leading provider of immersive virtual worlds, offering solutions for social interaction, gaming, and digital experiences. It is a white-label metaverse platform that allows organisations to control and scale their own metaverse presences.
Company
CARRARO LAB SRL
Carraro Lab specializes in XR and AI technologies, offering proprietary platforms for education, tourism, and culture—particularly in the WebXR standard—some of which are protected by industrial patents. In the realm of user-generated virtual worlds, Carraro Lab has developed the educational XR platform Edulab, which is used by over 1,000 schools that have created more than 10,000 virtual environments.
Company
CD PROJEKT RED
Role-playing games
Company
CEA-Leti
Prototyping of MicroLED micro-displays for AR/VR
National Initiative
CEA-List
CEA-List is a French research institute specializing in smart digital systems, focusing on areas like AI, cybersecurity, and advanced manufacturing. It collaborates with over 200 companies annually to drive technological innovation.
Company
Centrum Wiskunde en Informatica
Distributed & Interactive Systems Group Our research group focuses on facilitating and improving the way people use interactive systems and how people communicate with each other.
Company
Changefied B.V.
Changefied empowers neurodivergent & marginalized groups with VR & gamification. Our accessible, engaging learning experiences build self-reliance in mobility, daily life and social skills.
Company
CIIIC
CIIIC stands for Creative Industries Immersive Impact Coalition. It is a multi-year programme funded by the National Growth Fund, focused on the development and application of immersive experiences.
National Initiative
City of Espoo
Espoo is Finland’s second-largest city, located west of Helsinki. Known for its natural beauty, tech innovation, and cultural richness, it offers a high quality of life, attracting residents and businesses alike.
Pagination
First page
« First
Previous page
‹‹
Page
1
Page
2
Current page
3
Page
4
Page
5
Page
6
Page
7
Page
8
Page
9
…
Next page
››
Last page
Last »
Do you want to add your own company to the Observatory?
Sign up and create your company