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Displaying 25 - 48 of 254, in alphabetical order
Company
Bjorkstrom Robotics
Augmented Reality 3D-visualisation tools
Company
BK Spatial / XR Reconstruction
heritage reconstruction based on archive pictures
Company
BOOST+ (Boostplus GmbH)
A Swiss Army Knife of Creative Production
Company
Brainstorm
Provider of real-time 3D graphics, Augmented Reality and Virtual Studio solutions and services.
Company
Business Finland
Public innovation funding
Company
bwcon research gGmbH
Nonprofit research organization dedicated to applied research and innovative value-creation mechanisms in mobility, health, energy, and manufacturing
Company
C4TRENDS GmbH
We develop educational solutions that empower people and enable organizations to thrive in the future. Keep learning_ stands for the advantage that high-quality professional development creates — through modern methods, well-designed concepts, and learning that truly makes an impact.
Company
Captic
Captic is a leading provider of immersive virtual worlds, offering solutions for social interaction, gaming, and digital experiences. It is a white-label metaverse platform that allows organisations to control and scale their own metaverse presences.
Company
CARRARO LAB SRL
Carraro Lab specializes in XR and AI technologies, offering proprietary platforms for education, tourism, and culture—particularly in the WebXR standard—some of which are protected by industrial patents. In the realm of user-generated virtual worlds, Carraro Lab has developed the educational XR platform Edulab, which is used by over 1,000 schools that have created more than 10,000 virtual environments.
Company
CD PROJEKT RED
Role-playing games
Company
CEA-Leti
Prototyping of MicroLED micro-displays for AR/VR
Company
Centrum Wiskunde en Informatica
Distributed & Interactive Systems Group Our research group focuses on facilitating and improving the way people use interactive systems and how people communicate with each other.
Company
Changefied B.V.
Changefied empowers neurodivergent & marginalized groups with VR & gamification. Our accessible, engaging learning experiences build self-reliance in mobility, daily life and social skills.
Company
CIIIC
CIIIC stands for Creative Industries Immersive Impact Coalition. It is a multi-year programme funded by the National Growth Fund, focused on the development and application of immersive experiences.
Company
City of Helsingborg
The City of Helsingborg is the foremost digital city in Sweden.
Company
Clarté
Virtual and augmented reality for professional uses.
Company
CleverBooks
Educational solutions based on augmented reality technology
Company
CleverBooks
Transform Teaching. Captivate Students. Improve Outcomes. Powered by AI and Immersive Experiences.
Company
Code S Academy
Code S Academy creates AI solutions, tools, and practical learning formats for future-ready businesses.
Company
COMMpla
We design, develop, and implement tailor-made digital solutions and marketing & communication tools and services, serving private and public players across Europe and beyond. We are committed to research & innovation activities, supporting scientific communities with digitalisation services.
Company
CompoundWorks
CompoundWorks helps deep-tech ventures FORM and SCALE product and platform businesses where XR, simulation, digital twins, AI and physical systems converge — defining what the emerging system should become, what role the company can own in it, and what the business must become to build and scale it.
Company
Consensive GmbH
Consensive develops software and turnkey systems for Social Mixed Reality. Founded 2021 as a spin-off from Bauhaus-Universität Weimar, building on more than two decades of XR research. Its platform VR4more enables shared 3D experiences across locations and devices, powered by GLoD (output-sensitive geometry streaming) and CommonGround (open cross-platform networking). Use cases: product presentations, training, and remote support. Team of 11, active in cooperative research.
Company
Consorzio Intellimech
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Company
Creative Ireland
Committed to the vision that every person in Ireland should have the opportunity to realise their full creative potential.
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