HAN University of Applied Sciences

HAN University of Applied Sciences

University / Higher Education Institution
1,000+ employees
Description

HAN University of Applied Sciences connects education, applied research and professional practice to help organisations address today’s digital challenges. Within the School of IT and Media Design, the Media Design research group — Lectoraat Media Design — focuses on how people interact with apps, websites, systems and digital content. Its applied research explores how digital services can become more usable, accessible and meaningful for diverse users.

Working closely with practice partners, students and end users, the research group uses design-oriented research methods to generate insights, evaluate existing solutions and develop guidelines for new digital technologies. A strong emphasis lies on user research, inclusive design and making digital products easier to understand and use for everyone, including people with limited digital skills or disabilities.

Led by lector Wouter Sluis-Thiescheffer, the Media Design research group contributes knowledge, tools and practical recommendations that support organisations in creating human-centred digital innovation. Its work strengthens both professional practice and education, preparing future designers and developers to build technology with real social value.

Products and/or services:

Research on digital media

Interaction & Enabling Technologies
Experience Modalities
Augmented Reality
Extended Reality
Mixed Reality
Virtual Reality
Virtual Worlds
Interaction
Information architecture
User-to-Contents
User-to-Creators
User-to-Environment
User-to-User
Technologies
AI / ML
Content Generation
NPC
World Generation
BCI
EEG
EMG
Blockchain/DLT
Cloud / Edge
Connectivity / networking
5G
6G
Fibre
Wi-Fi
Data Spaces, Data Lakes, etc.
Digital Identity
Digital Twins
Haptics / Senses
Electric Impulse Haptics
Pneumatic Haptics
Vibration Haptics
HPC
Interfaces/VW Access
AR Headsets
Mobile
MR Headsets
VR Headsets
Wearables
Internet of Things
Quantum
Robotics
Sensors (not IoT)
Standards
User & Experience Dimensions
Accessibility and Inclusion
Diversity and Representation
Universal Access
Active engagement & co-creation
Co-creation and community engagement
Collaborative platforms
Identity
Avatar customization
Digital Identity Management
Identification or projection
Immersion
Challenge-based immersion
Narrative immersion
Perceptual immersion
Interoperability
Cross-Platform Compatibility
Data and Asset Portability
Value chain segment
Technology transfer