EuroXR - European Association for Extended Reality

EuroXR

EuroXR - European Association for Extended Reality

Non-profit organisation (NPO)
Founded in 2010
Not available / Prefer not to say employees
Description

EuroXR – European Association for eXtended Reality is an international non-profit association (AISBL) based in Brussels, Belgium. Founded in 2010 as a continuation of the FP6 Network of Excellence INTUITION, it has grown into a European network of universities, research organizations, XR laboratories, SMEs, technology providers, industrial organizations and end-users working with immersive technologies.

Its scope covers the full XR spectrum: Virtual, Augmented and Mixed Reality, digital twins, simulation, haptics and multimodal interaction, human–computer interaction, spatial computing and AI-enabled XR. Its application areas include Industry 5.0, robotics and human–robot collaboration, healthcare, education and vocational training, and cultural heritage.

EuroXR acts as a bridge between research, industry, education and European initiatives. It runs the annual EuroXR International Conference, the EuroXR Open Forum, Summer Schools, workshops and webinars, giving researchers and companies a shared platform to present results, demonstrators and applications to the European XR community.

In Horizon Europe and Erasmus+ projects, EuroXR contributes as an XR ecosystem partner and can lead work packages on communication and dissemination, stakeholder engagement, training and capacity building, validation and piloting, and exploitation and sustainability. It also supports XR standardization, interoperability, accessibility and trustworthy immersive technologies.

Its core added value lies in connecting project results with the wider European XR ecosystem, helping turn research into validated, visible and widely adopted solutions with long-term impact.

www.euroxr.org | info@euroxr.org

Products and/or services:

EuroXR – European Association for eXtended Reality supports research, innovation and the uptake of immersive technologies across Europe, acting as a bridge between academia, industry, education, end-users and European initiatives. Its services include:

Events and networking – the annual EuroXR International Conference, EuroXR Open Forum, Summer Schools, workshops and webinars for presenting results, demonstrators and applications to the European XR community.
Communication and dissemination – dissemination strategies, project sessions, workshops and promotion of project results through established European XR channels.
Stakeholder engagement and ecosystem building – stakeholder mapping, surveys, interviews, co-creation workshops and community development with researchers, SMEs and end-users.
Validation and piloting – requirements gathering, expert consultation, user testing, demonstrations, evaluation frameworks and collection of stakeholder feedback.
Exploitation and uptake – identification of potential adopters, exploitation pathways, technology transfer, market-oriented engagement and long-term sustainability.
Training and capacity building – XR skills analysis, educational resources, tutorials and train-the-trainer activities supporting higher education and VET.
Standardisation and interoperability – contribution to initiatives on XR standards, interoperability, accessibility and trustworthy immersive technologies.
EU project partnership – participation in Horizon Europe and Erasmus+ consortia as an XR ecosystem partner or work package leader.
Membership – access to a European network of universities, research organisations, XR laboratories, SMEs and technology providers.

EuroXR's added value lies in connecting project results with the wider European XR ecosystem, from research to validation, visibility and adoption.

Interaction & Enabling Technologies
Experience Modalities
Augmented Reality
Extended Reality
Mixed Reality
Virtual Reality
Virtual Worlds
Interaction
Information architecture
User-to-Contents
User-to-Creators
User-to-Environment
User-to-User
Technologies
AI / ML
Content Generation
NPC
World Generation
BCI
EEG
EMG
Blockchain/DLT
Cloud / Edge
Connectivity / networking
5G
6G
Fibre
Wi-Fi
Data Spaces, Data Lakes, etc.
Digital Identity
Digital Twins
Haptics / Senses
Electric Impulse Haptics
Pneumatic Haptics
Vibration Haptics
HPC
Interfaces/VW Access
AR Headsets
Mobile
MR Headsets
VR Headsets
Wearables
Internet of Things
Quantum
Robotics
Sensors (not IoT)
Standards
Purposes
Creating
Entertaining
Learning
Service exploitation
Socialising
Transactions
Working
Sectors
Agriculture
Arts & culture
Automotive
Creator Economy
Cultural events
Cybersecurity
Defence
Educational
Entertainment
Finance
Gaming
General / Cross-Domain
Government
Healthcare
Manufacturing
Media
Quantum
Smart cities
Telecommunications
Tourism
Transport
User & Experience Dimensions
Accessibility and Inclusion
Diversity and Representation
Universal Access
Active engagement & co-creation
Co-creation and community engagement
Collaborative platforms
Immersion
Challenge-based immersion
Narrative immersion
Perceptual immersion
Interoperability
Cross-Platform Compatibility
Data and Asset Portability
Value chain segment
Service provider

50.8369658, 4.3703955

Address
Rue du Trône 98 1050 Brussels Belgium

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