Application, scope & purpose
Pilot use of VR classrooms and immersive learning modules in secondary schools with Living lab/sandbox approach allowed for real-world deployment and feedback.
MV/VW environment
VR-based classrooms, collaborative virtual labs for STEM education.
Role of sandbox
Temporary regulatory waivers for data protection and curriculum flexibility, adjustments for privacy and educational standards.
Results obtained
• A skills portfolio for learners (Daylindo)
• An exchange tool between the family and the school (Klassroom)
• Promote and disseminate data from training courses (France Université Numérique)
• A “personal cloud” for students connected to their digital workspace (Academy of Rennes).