Engage XR

Engage XR (formerly Immersive VR Education) develops ENGAGE, a professional metaverse platform enabling immersive virtual education, remote collaboration, enterprise events, AI‑powered world‑building, and spatial simulations.

It supports education clients like Stanford and Kentucky Public Education, and enterprise partners such as Kia, 3M, Lenovo, HTC, KPMG, and Fatboy Slim concerts via ENGAGE LINK—a public persistent metaverse with custom worlds.

The platform runs across VR headsets (Meta Quest, Pico, Vive), PCs, Macs, iOS/Android, and supports virtual tools including AI world-building, interactive whiteboards, spatial recording, custom avatars, media sharing, and digital twins.

Engage XR
  • Country
    Ireland
  • Technological area
    Augmented Reality
    Cloud / Edge
    Internet of Things
    Extended Reality (XR)
    Robotics
    Standards
    Virtual Reality
    Virtual Worlds
  • Value Chain Segment:
    Full solutions supplier (e.g., supplier of a virtual world product)
    Software provider
  • Products and/or services:
    • ENGAGE Platform: Virtual metaverse for immersive education, professional collaboration, remote events, team-building, onboarding, and training sessions
    • ENGAGE LINK: A persistent, publicly explorable metaverse hub where organisations host branded virtual worlds for networking, events, and showcases
    • AI‑powered Builder & Editor: Tools for generative world-building and AI character creation in-world
    • Educational Services: Curriculum-driven VR experiences—virtual field trips, historical recreations, science labs—and spatial recording for replaying sessions
    • Enterprise Services & Digital Twins: Custom immersive environments, branded UX, session scheduling, cloud file sharing, multi-user account and security features (SSO, 2FA), priced per location
    • Cross‑Platform Access: Native support for VR, AR, XR, PCs, Macs, iOS, Android; available on Quest Store, Google Play, Microsoft Store, Meta, SteamVR, VivePort