XR4ED

eXtended Reality for Education

The pandemic forced many changes in education at every level. Lockdowns designed to curb the spread of coronavirus accelerated the adoption of digital technology. This was a boost for Europe’s EdTech sector, which continues to grow. The EU-funded XR4ED project will explore the use of the extended reality (XR) industry, which has evolved and maintained a leading role globally in software and content production. Specifically, it will investigate learning resources and advantages of learning using XR. The project will also set up a one-stop-shop and open marketplace for XR applications for learning, training and education. The findings will enable digital start-ups, SMEs, and industry active in the EdTech sector to further advance early prototypes, of digital learning solutions/apps using XR.

Project domains

Sectors
Educational
Interaction & Enabling Technologies
Extended Reality
Purposes
Learning

Do you want to learn more or discuss about this project?
Visit the Openverse Wiki page for XR4ED

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