Immersive technologies for entrancing learning experiences
Virtual, augmented or mixed reality (VR/AR/MR) – in general extended reality (XR) – provides numerous benefits in education. XR increases the knowledge area, offers active experience rather than just passive information, helps to understand complex concepts, subjects or theories, prevents distractions during the study, boosts creativity and expands learners’ efficiency in gaining knowledge. By leveraging the European XR industry technologies to empower immersive learning and training, the EU-funded XR2Learn project will bring together XR technology providers, application designers and developers, education experts, end-users and decision makers to collaborate and pair interests with a focus on technical training, upskilling and reskilling in advanced manufacturing. The project will provide equity-free funding through an FSTP mechanism to support innovation activities, piloting and user testing, and promote the reuse and sharing of learning materials/XR applications.
Project domains
Publications
| Title | Type of output |
|---|---|
| Exploring Self-Supervised Multi-view Contrastive Learning for Speech Emotion Recognition with Limited Annotations | Conference proceedings |
| INTERACT: An authoring tool that facilitates the creation of human centric interaction with 3d objects in virtual reality | Conference proceedings |
| The V-Lab VR Educational Application Framework: A Beacon Application of the XR2Learn Project | Conference proceedings |
| The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition | Conference proceedings |
| XR-Driven Robotic System Training for Occupational Health, Safety, and Maintenance | Peer reviewed articles |
| Smart Detection System of Safety Hazards in Industry 5.0 | Peer reviewed articles |
Do you want to learn more or discuss about this project?
Visit the Openverse Wiki page for XR2Learn
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