SPIRIT

Scalable Platform for Innovations on Real-time Immersive Telepresence

Immersive telepresence technologies will have groundbreaking impacts on interactions amongst individuals and machines in cyberspace in several vertical sectors, including education and training, healthcare, the manufacturing industry, etc. However, these technologies face critical limitations concerning the application platform and the underlying network support to achieve seamless presentation, processing and delivery of immersive telepresence content on a large scale. The EU-funded SPIRIT project will build on the existing TRL4 application platforms and network infrastructures developed by the project partners to address technical challenges and further develop all significant aspects of telepresence technologies to achieve targeted TRL7. The project will focus on network-layer, transport-layer, application/content-layer techniques, security and privacy mechanisms.

Project domains

Sectors
Cybersecurity
Educational
Healthcare
Manufacturing
Transport
Interaction & Enabling Technologies
Extended Reality
Virtual Worlds
Purposes
Learning
Data Processing and IPR
Personal data

Publications

Title Type of output
GreenWise: Intelligent Application Migration for Containerized Machine Learning Services in the Computing Continuum Conference proceedings
Enabling Generative AI based Multi-sensory XR Applications with Mobile Edge Computing Conference proceedings
Immersive and Interactive Subjective Quality Assessment of Dynamic Volumetric Meshes Conference proceedings
A Platform for Subjective Quality Assessment in Mixed Reality Environments Conference proceedings
Quality of Experience Modelling and Analysis for Live Holographic Teleportation Conference proceedings
No-Reference Quality of Experience Model for Dynamic Point Clouds in Augmented Reality Conference proceedings
Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality Conference proceedings
Video-Driven Animation of Neural Head Avatars Conference proceedings
Eye-Tracking, Quality Assessment, and QoE Prediction Models for Point Cloud Videos: Extended Analysis of the ComPEQ-MR Dataset Peer reviewed articles
Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis Peer reviewed articles
A Multidimensional Media Adaptation Framework for Live Holographic Communication Peer reviewed articles
Scalable MDC-Based WebRTC Streaming for One-to-Many Volumetric Video Conferencing Peer reviewed articles
Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study Peer reviewed articles
Demonstrating Adaptive Many-to-Many Immersive Teleconferencing for Volumetric Video Conference proceedings
Enabling User Intent-based Network Path Adaptation for Live Volumetric Streaming Conference proceedings
ComPEQ-MR Conference proceedings
Scalable MDC-Based Volumetric Video Delivery for Real-Time One-to-Many WebRTC Conferencing Conference proceedings
IEEE Transactions on Visualization and Computer Graphics Peer reviewed articles
Demonstration of Viewport-Aware Hybrid Broadcast-Unicast Streaming for Volumetric Video Conference proceedings
Enabling Haptic-Integrated Interactive Holographic Video Streaming Powered by 5G Edge Computing Conference proceedings
Enabling eBPF-based packet duplication for robust volumetric video streaming Conference proceedings
User-Intent Aware Transport-Layer Intelligence for Frame Synchronisation in Multi-Party XR Application Conference proceedings

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