SONICOM

Transforming auditory-based social interaction and communication in AR/VR

Sound is an integral part of the human experience. As one of the most important ways of sensing and interacting with our environment, sound plays a major role in shaping how the world is perceived. In virtual or augmented reality (VR/AR), simulating spatially correct audio is of vital importance to delivering an immersive virtual experience. However, acoustic VR/AR presents many challenges. Using the power of artificial intelligence, the EU-funded SONICOM project aims to deliver the next milestone in immersive audio simulation. The goal is to design the next generation of 3D audio technologies, provide tailored audio solutions and significantly improve how we interact with the virtual world.

Project domains

Interaction & Enabling Technologies
AI / ML
Augmented Reality
Extended Reality
Virtual Worlds

Publications

Title Type of output
The SONICOM HRTF Dataset Dataset
PAN-AR Dataset
NumCalc Open-Source Software
Auditory modelling toolbox (AMT) Software
Frambi Software Framework

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Visit the Openverse Wiki page for SONICOM

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