HEAT

Hybrid Extended reAliTy

Hybrid Extended reAliTy (HEAT) is born to pave the way for the next-generation distributed experiences by addressing major challenges to make those experiences that up to now could only be in our imagination: being realistically immersed (holo-ported) within real captured omnidirectional and navigable hyper-realistic 3D spaces, feeling their atmosphere, and sharing these experiences with others, regardless of their location. The aim of this proposal is to integrate immersive media technologies such as point cloud/holographic imaging, multi-sensorial media, Social VR in a multi-user, feedback-enabled communication system to provide the construction of compelling context-aware and embodied experiences for innovative hybrid XR applications, where remote users can experience a real captured environment through immersive VR, while in presence users can visualise and interact with the holograms of remote users integrated in the real environment through holographic rendering. The system will aim at facilitating the exploitation of agile (multi-sensory) 3D data acquisition techniques, enhancing performance while reducing technology costs. It will create a scalable communication pipeline embodying either encapsulation of different media from classical audio-video to multisensorial to holographic video or a combination of them, providing means for efficient and scalable encoding, processing, storage, (real-time) streaming and rendering. In such a way, the system will allow users to provide/exploit the features according to the acquisition/rendering system available. The project will provide well designed and fully tested scenarios in real-world environments for enhanced XR experiences: a blended learning, a modern theatre act, a music festival and an opera show. All pilot actions will ensure that GDPR and ethics are addressed for end-users (privacy and ethics by design methodology).

Project domains

Interaction & Enabling Technologies
Cloud / Edge
Extended Reality
Sensors (not IoT)
Virtual Reality
Virtual Worlds
Sectors
Educational
Entertainment
Purposes
Learning
Data Processing and IPR
Personal data

Publications

Title Type of output
Forecasting Ethereum Prices with Machine Learning, Deep Learning, and Explainable Artificial Intelligence Using Multi-source Market Articles and Hybrid Sentiment Analysis Conference proceedings
Pixelating to the Edge: Generative AI Art on Edge Devices Conference proceedings
Low-Complexity Patch-Based No-Reference Point Cloud Quality Metric Exploiting Weighted Structure and Texture Features Peer reviewed articles
CNN-Based 360° Scene Recognition for Automatic Generation of Omnidirectional Scent Effects Peer reviewed articles
Proxemic Behavior in a Multi-User Virtual Reality Experience for Multilingual Cultural Heritage Education Conference proceedings
Immersive Live Concert: A Multi-Sensory Experience Based on Real-Time Lyrics Detection from Spatial Audio Data Conference proceedings
Social eXtended Reality (XR) and Virtual Production: Toward New Engaging Immersive Experiences Conference proceedings
Immersive Application for Real-Time Interactive Music Performances Using Spatial Audio Conference proceedings
Live Feedback for Immersive Music Performances - A Case Study Conference proceedings
aDapT-XR: Adaptive Data Allocation and Prioritization for Synchronizing Real and Virtual Worlds in XR Digital Twins Conference proceedings
EmoLoop: A Bi-Directional System for Emotion-Driven Interaction Between Remote Audiences and Live Performers Conference proceedings
A Fast Volumetric Capture and Reconstruction Pipeline for Dynamic Point Clouds and Gaussian Splats Conference proceedings
An Architecture for Real-Time Interactive Music Performances Conference proceedings
Enhancing XR Theatre with Remote Scent Delivery Using Audio Speech Recognition and Convolutional Neural Network-Based Scene Detection Conference proceedings
Social eXtended Reality (XR) and Virtual Production: Crafting New Frontiers in Immersive Storytelling Conference proceedings
Toward Interactive and Distributed Hybrid Extended Reality Experiences Conference proceedings
Social VR with multi-user holo-portation: toward a new medium for rich interactive shared media consumption Conference proceedings
Social VR With Holographic Comms: Enablers for New Engaging Experiences Within the TV / Video Consumption Landscape Peer reviewed articles
Collaborative 360-Degree Video Streaming: A Multi-User Synchronization Solution with Socket.IO Conference proceedings
Estimating Quality of Experience in Multicast Point Cloud Streaming over 5G Networks Conference proceedings
Mass Live and Interactive Multi-Cam VR360 Experiences as an Immersive Parallel Window to TV Broadcast Shows Conference proceedings
QoE-aware ML models based on network parameters for video streaming over 5G O-RAN architecture Conference proceedings
Utility-Aware Adaptive Streaming of Segmented Holographic Video Over Wireless Networks: A Knapsack-Theoretic Approach Peer reviewed articles
Quality and Energy-Aware Cooperative Distributed Solution for Mobile Rich Media Delivery in Wireless Heterogeneous Environments Peer reviewed articles
A UAV-Centric Improved Soft Actor-Critic Algorithm for QoE-Focused Aerial Video Streaming Peer reviewed articles
A Live Adaptive Streaming Solution for Enhancing Quality of Experience in Co-Created Opera Peer reviewed articles

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Visit the Openverse Wiki page for HEAT

Disclaimer and intellectual property acknowledgement: the materials showcased on this page have been produced by third parties, and the OPENVERSE consortium accepts no liability for any inaccuracies therein. Responsibility for the content of each asset rests solely with its original creator. The inclusion of these outputs on this page does not, in any way, constitute an endorsement on the part of the OPENVERSE consortium. All intellectual property rights relating to the content published here remain vested in their respective owners. This page should be understood simply as a practical point of access.